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New Animation Loops
- New Animation Location for both characters
- 6 new animation loops featuring the Girl and Horse characters
Menu Update
- New “Location” button for switching animation panels based on character location
- 6 new buttons for controlling the Location 2 animation loops
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Virtual Reality Improvements
- Flying Mode: Replaced walking/Teleport with flying! Left joystick moves the character forwards, backwards, left, and right. Right joystick moves the character up, down, turn left, and turn right.
- Head Collisions: The player’s head will now collide with the environment
- Hand Collisions: The VR Hands will now collide with the characters and environment without clipping through them.
- Grab 2.0: VR Hands act more realistically when grabbing, and will auto-release above a certain distance.
- Menu Hover Select: Hovering over a menu button for 2 seconds will select that button. Added for users experiencing problems selecting menu buttons with trigger.
Bug Fixes
- Added additional inputs for handling menu click
- VR grab threshold is increased (easier to let go when grabbing)
New Desktop Controls
- Right click (when grabbing the horse shaft) will make the character cum
New Virtual Reality Controls
- Trigger click (when grabbing the horse shaft) will make the character cum
- Right Joystick: move up, down, turn left, turn right
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New Feature: Grabbing!
You can now grab onto the characters in VR and in Desktop mode! To grab in Virtual Reality, place your hand over a character and squeeze/grip the controller. To grab in desktop mode, left click over a character, and if the hand is enabled it will also move to the correct grab position.
General Improvements
- Updated the physics collisions during Part 2 to reduce jitter
- VR Players will now face in the same direction as Girl when enabling POV
Bug Fixes
- VR Hands can now collide with the stallion’s balls after clicking “reset”
- VR users will no longer be affected by stick drift (small joystick inputs are ignored)
New Desktop Controls
- Left Click: Grab
New Virtual Reality Controls
- Squeeze/Grip Controller: Grab
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New POV Mode
Watch the animations from the main character’s point of view! POV brings the immersion to a whole new level.
VR Character Improvements
VR hands now support reaction-based physics, just like the desktop version. The VR hands will react more realistically with other physics objects.
New Menu System
- The menu was redesigned to use panels, which will make organizing menu features easier
- Menu buttons highlight when active
Autoplay
Animation sequences will now autoplay without pausing between Part 1 and Part 2. If no animation is playing, Part 1 can be activated with the following inputs: play, pause, skip forward.
Bug Fixes
- Fixed a bug where the girl’s physics constraints were too small, causing weird movements
- Updated the fluid shader to prevent glowing, and make the liquids more realistic.
New Desktop Controls
- Spacebar – play/pause animation
- Left/Right Arrows – skip animation backwards/forwards
- Scroll Wheel – set camera field of view (POV mode only)
- Esc/Tab/Enter/End – Leave POV mode (POV mode only)
New Virtual Reality Controls
- Trigger – Leave POV mode (POV mode only)
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New Desktop Mode
VR Stallion now supports desktop for windows computers! No VR headset required.
Desktop Controls
- ESC – toggle menu
- H – toggle physics hand
- WASD – move
- Q/E – move down/up
- Left Click – menu select
- Right Click – rotate camera view
New Animation Sequence
Part 2 contains 5 minutes of new animation! All animation sequences contain sound, physics, fluids, and are fully intractable.
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VR Stallion first release! VR Stallion is a 3D sandbox game where players can interact with characters and animations using real-time physics. Current features include:
VR Mode
- Move around the world of VR stallion with smooth locomotion and teleport
- VR Hands have physics enabled
- Menu interact with hand laser
Characters
VR Stallion has two characters, a girl and a horse. Both characters have complete body physics enabled!
Animation
Animation sequence Part 1 has over 2 minutes of custom animation, complete with sound, fluid, and physics. All characters are fully interactive, even during their animations!
