• VR Stallion 1.3 released for my supporters on ! This version adds grabbing, improves physics interactions and fixes several bugs.

    New Feature: Grabbing

    You can now grab onto the characters in VR and in Desktop mode! To grab in Virtual Reality, place your hand over a character and squeeze/grip the controller. To grab in desktop mode, left click over a character, and if the hand is enabled it will also move to the correct grab position.

    General Improvements

    • Updated the physics collisions during Part 2 to reduce jitter
    • VR Players will now face in the same direction as Girl when enabling POV

    Bug Fixes

    • VR Hands can now collide with the stallion’s balls after clicking “reset”
    • VR users will no longer be affected by stick drift (small joystick inputs are ignored)

    What’s Next

    I’ve begun working on new character poses and customization, which will be my focus for the next few releases.

    Full list of changes can be found under Changelist

    Try the new grab feature on !

  • VR Stallion 1.2 just released for my supporters on ! This update adds POV mode for desktop and virtual reality, where you can take part in the animations as the girl character!

    POV Mode

    Watch the animations from the main character’s point of view! POV brings the immersion to a whole new level.

    VR Character Improvements

    VR Hands also got a physics update, and will react more realistically when colliding with objects.

    New Menu System

    The menu was redesigned to use panels, which will make adding new content easier for players to interact with. The menu buttons also highlight when active (when playing animation “Part 1”, the button will be highlighted)

    Autoplay

    The animation sequences will now autoplay between part 1 and part 2. They can also be activated with play/pause inputs.

    Bug Fixes

    Fixed a bug where the girl’s physics constraints were too small, causing weird movements. Also fixed the shader for fluids, which was causing some of the fluid to glow.

    What’s Next

    I’m almost done setting up the grab mechanic, which will be released in the next update. After that, I’ll begin adding character poses with player controls!

    Full list of changes can be found under Changelist

    Try POV mode on !

  • VR Stallion 1.1 just released with Desktop Support, and Part 2 of the animation sequence, available now on !

    Watch Part 2 on Rule34Video

    Desktop Mode

    • Play VR Stallion on any windows computer!
    • Hand model also has physics enabled
    • ESC to toggle menu
    • WASD and Q/E to move
    • H to toggle hand model
    • More desktop features coming soon!

    Part 2

    • 5 more minutes of hand-made animation, complete with sound, physics, and fluids!

    What’s Next?

    I’ve begun working on some new features for the next release, including:

    • Grab mechanic
    • Character POV
    • Camera POV
    • Improved desktop controls
    • New menu settings
    • VR hand physics

    Your support allows me to continue making improvements, and I hope you enjoy the game so far! Thank you!

  • VR Stallion 1.1.test contains an extra 5+ minutes of animation (without sound) and can be downloaded on

    VR Stallion 1.1 will release next week with the test build content, Desktop mode, and a few additional features!

  • Public Poll

    If I add Desktop support, would you buy the game?

    VR Stallion is designed for virtual reality to achieve the highest level of immersion, but I understand most people don’t own a VR headset. If you don’t own a VR headset, would you buy the game if I add desktop support?

    Thank you for voting!

  • What’s Next

    VR Stallion 1.1 will release by the end of the month and will contain another 5 minutes of animation and some additional features. I will post a test build (without audio and possibly some bugs) on in a couple days for anyone interested!